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The Old World Tournament June 20th, 2026

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The Old World Tournament June 20th, 2026

Regular Price
$25.00
Sale Price
$25.00
Regular Price
Sold Out
Unit Price
per 

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  • Product Description

      Entry: $25

       

      Table Size: we will be using the standard 4'x6' tables for this event.

       

      Lists due: June 14th (BCP Link posted a week before event).

       

       

      ARMY COMPOSITION

       

      This Tournament will be using the Following Format:

       

      2200 Points

      We will use both Grand Melee and Combined Arms composition restrictions from the Matched Play Guide.

      Any Grand Army, Army of Infamy, or Renegade Army list may be used.

      Mercenaries are cool.

      No Allies.

       

      ARMY LISTS

       

      Must include all details of your army: all units, upgrades, magic items, and the total cost per unit.

      The list must also identify your army's General and which lore(s) of magic any wizards will use.

      Please also include the minimum and (if using Ambushers or Scouts) the maximum amount of drops for your list.

      Must Include your list of 4 Secret Missions.

       

      RULES

       

      All official rules released on or before the list submission deadline can be used in the event.

       

      Any official updates to Errata or FAQs after the list submission deadline will be used at our discretion and will be communicated.

      Please consult the Square Based FAQ for all advanced rulings in effect for this event.

       

      PAINTING AND MODELLING

       

      - Armies may be comprised of models from any company or source as long as they match the scale and theme of the WORLD OF LEGEND and are easily identifiable.

      - Fully painted will not be a requirement but a prize for best painted will be awarded.

      - Models must be on the base size listed on their unit entry OR units may be arranged on movement trays with the correct spacing and frontage represented by the tray.

       

      PRIZES

       

      We will be awarding prizes for 1st, 2nd, 3rd and Best Painted.

       

      ROUNDS & TIMES: 3 Rounds at 3 hours.

       

      SCHEDULE & MISSIONS

       

      The event will use the following 3 missions chosen from the Matched Play Guide using the Fixed Turn Limit game length.

       

      Rd1 9:00 am-12:30 am Close Quarters

      Strategic Locations (2), Domination, Secret Objectives.

       

      Lunch 12:30-1:00

       

      Rd2 1:00-4:15 Upon the Field of Glory

      Strategic Locations (3), Domination, Baggage Trains, Secret Objectives.

       

      Rd3 4:30-7:30 Drawn Battle Lines

      Strategic Locations (3), Domination, Baggage Trains, Secret Objectives.

       

      SECONDARY MISSION CLARIFICATIONS

       

      Domination: You cannot score both the 50VP for double outnumbering and the 100VP for controlling a quarter uncontested and the same time

      Controlling Objectives: A unit that is eligible may only contest or contribute to holding a single objective of the following sorts: Special Features, Baggage Trains, and/or Strategic Locations.

       

      Secret Objectives will be used.

      Before the event you must select 4 Secret Objectives.

      Each Objective may only be used once, and must be identified on BCP when you submit your score for the round.

      You must select your Secret Objective prior to determining your deployment zone, and must immediately reveal it if it is achieved.

       

      SCORING

       

      Each game has a total of 20 Battle Points that can be scored.

       

      At the end of each game, you and your opponent compare the difference in Victory Points (VP) you have earned during the match. Your Battle Points (BP) score is based on this differential.

       

      VP are scored as described in the Matched Play Guide with the following change to “Dead or Fled”:

      Replace the third bullet point with: “Each enemy unit that has been reduced to 25% of its starting unit strength or less at the end of the battle, or (if it is unit type Chariot, War Machine, or Monster and has been reduced to 25% or less of its starting wounds) is worth a number of Victory Points equal to 50% of its points cost (rounding fractions up)."

       

      VP scored from Secondary Missions are tracked separately. The player that scores more VP from Secondary Missions receives +3 BP, while the loser receives -3 BP. In the event of a tie, no points are added or subtracted. 

       

      Ignore the VPs on the Secret Objectives. If you achieve your Secret Objective +1 BP is added to your score while -1 BP is deducted from your opponent’s. If both players achieve their Secret Objective or neither player achieves it, no points are added or subtracted.

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