Entry: $30 per team
Format: EDH (Commander)
Round Time: 2 Hours 45 minutes
Please note that this event will be starting at 10am.
Commander X2 (Times Two) is a team event with unique rules so please read below.
Each team rolls for going first. The team that wins the roll decides which of their team will go first. Players will receive one free mulligan. We will also be using the London mulligan rules for players who start with hand sizes of 6 or under. First player does not draw a card.
Player teams will sit across from each other so that players from each team would alternate for taking turns (forming an X). Example: Team A and Team B
If team A wins the roll to go first, the round would start with a Team A player, followed by a member from Team B, followed by a member of Team A again and finally ending with a member from Team B.
When a player leaves the game, all objects owned by that player leave the game and any effects which give that player control of any objects or players end. Then, if that player controlled any objects on the stack not represented by cards, those objects cease to exist. Then, if there are any objects still controlled by that player, those objects are exiled. This is not a state-based action. It happens as soon as the player leaves the game. If the player who left the game had priority at the time he or she left, priority passes to the next player in turn order who’s still in the game.
Each player has 30 life. Each team member must be eliminated for the opposing team to win.
We will do three rounds of swiss as with a cap of 8 teams.
Proxies: We will be allowing 3 Proxies for this event.
Team may not share a Commander (a member of a team must have a different Commander than his partner).
Effects that cause a player to "Lose" that are caused by an effect attached to a card, such as not paying for Pact of Negation, Door to Nothingness etc. will cause the team to lose. Effects that cause a player to "Win" such as Darksteel Reactor, Fellidar Sovereign etc. will cause the team to win.
When time is called, players will "finish the round". The players identify who the first player was and if a player has not played yet in that round, each player does so until the round is complete.
Prizes are taken from the entry fees. Assuming eight teams the prizes break down as follows: Amounts are divided between team members.
There will be prizes handed out in store credit for 1st, 2nd, 3rd and 4th depending on attendance.